Recently I’ve talked a number of groups about making experiences more playful. Instrumental in those discussions has been a consideration of the elements at our disposal. Here is my combination of the various definitions of game mechanics offered by Wikipedia, SCVNGR & Gamification.org. Achievements – Achievements are a virtual or physical representation of having accomplished something. Action points […]
Tag Archives: game mechanics
Game Mechanics and Learning Theory
To bring together the series on how learning theories overlap with games, I’ve drawn up a table of how game mechanics relate to the ideas about how we learn. By using and combining various definitions of game mechanics (Wikipedia, SCVNGR & Gamification.org), it is possible to map how dynamics correspond to the various learning theories. […]
Where games meet learning
In earlier posts, I’ve looked at the research evidence for and against the learning potential for games and how play in general relates to learning. This post looks at the overlap between games and learning. Although many people become quite aerated about definitions, for the sake of today’s note, I’m simply using ‘games’ to mean […]