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Failed Sim

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I have had the pleasure and privilege of attending and presenting at this year’s Games + Learning + Society conference in Madison, WI.

My talk was one in the wonderfully honest, encouraging and educational strand, Hall of Failures.  The strand was an opportunity to share experiences of projects that have delivered surprising results or haven’t met expectations.  For me, it encapsulated the essence of games – improving through failure.

the essence of games – improving through failure

I talked about a project from a few years ago – a game-like simulation for school teachers that despite some excellent content, rigorous prelaunch testing and good intentions simply didn’t deliver what the users needed or wanted.  We revised it.  It stopped being a game but started being useful for this particular audience.  It taught me a lot.

Although the accompanying notes are sketchy, here’s what I presented:

Carlton Reeve

Carlton is the founder of Play with Learning. He has a PhD in the design, development and deployment of game-based learning resources. Complementing his academic background, Carlton has years of practical experience at the BBC and independent media companies producing and commissioning world class and award-winning media for the likes of the United Nations, BBC, National College for School Leadership, Open University and the Victoria & Albert museum.

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