Tag Archives: game mechanics

Game Mechanics

Recently I’ve talked a number of groups about making experiences more playful. Instrumental in those discussions has been a consideration of the elements at our disposal.  Here is my combination of the various definitions of game mechanics offered by Wikipedia, SCVNGR & Gamification.org. Achievements – Achievements are a virtual or physical representation of having accomplished something. Action points […]

Where games meet learning

In earlier posts, I’ve looked at the research evidence for and against the learning potential for games and how play in general relates to learning.  This post looks at the overlap between games and learning.  Although many people become quite aerated about definitions, for the sake of today’s note, I’m simply using ‘games’ to mean […]