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Game Mechanics

Recently I’ve talked a number of groups about making experiences more playful. Instrumental in those discussions has been a consideration of the elements at our disposal.  Here is my combination of the various definitions of game mechanics offered by Wikipedia, SCVNGR & Gamification.org. Achievements – Achievements are a virtual or physical representation of having accomplished something. Action points […]

Who’s winning with game-based learning?

This week the UK’s National Foundation for Educational Research (NFER) released a study examining the latest research about game-based learning. The main findings in the NFER report were: The literature was split on the extent to which video games can impact upon overall academic performance. The studies consistently found that video games can impact positively on […]

Where was I? Location-based Stories

I’ve been thinking about location-based stories with some very bright students at the University of Bradford [I’m privileged to spend about 10% of my time lecturing].  I thought I would share the simple overview that I gave to them. As David Polinchock over at FutureLab comments, location-based stories have exists as long as people have […]

Media for learning

I’ve had the pleasure of working with Head teachers, Principals and education officers in the West Bank this week as part of my work with Karen Ardley for UNRWA. We talked about the relative strengths and weaknesses of the media available to us for the leadership development programme we’re putting together.  Some of the points […]

Multiplatform & technology articles

Some of the recent articles I’ve seen about about multiplatform, transmedia and technology: Multiplatform Tools of attraction: creating multimedia content for games and TV shows. From the Guardian http://j.mp/ivcuIB #multiplatform Ed Cotton: We Need Creative Hybrids – Why Transmedia Is Becoming Mandatory  http://j.mp/jHZLQv Transmedia Defining Transmedia http://j.mp/ljJ5by Jeff Gomez – Storyworlds: The New Transmedia Business Paradigm http://j.mp/lJQqyK […]

Tweets this week

Some of the articles that have caught my eye this week. Games The seduction secrets of video game designers from The Observer http://j.mp/jXRfP4 Interesting article from @gamasutra – Unsocial ‘Social’ Games http://j.mp/kaItTZ RT @dripster: “Hollywood shuns intelligent entertainment. The games industry doesn’t. Guess who’s winning?” http://bit.ly/iEcxHk Psychology Value of art? Men who visit galleries, museums & theatre enjoy better health […]

Multiplatform formats

I talk to people a lot about multiplatform productions and transmedia storytelling and one of the first points we discuss is the plethora of options available to producers.  All too often, multiplatform productions are a last minute addition to a TV show and are rarely more ambitious than a programme support website – merely offering […]

TV – the social media

In the last few years, some commentators have predicted the death of television, some even championed it, declaring that it was obsolete – superseded by interactive media that offer true user participation. They cite massive user figures for the likes of Facebook, World of Warcraft as evidence that traditional media is on it’s way out. […]

Games, Narrative & Storytelling

Following my series on narrative formats, I thought it worth thinking a little about the relationship between narrative, storytelling and games more generally. Storytelling and narrative are central components in many forms of entertainment.  In traditional dramatic media, the authored story engages the viewer emotionally through a set sequence of predetermined pieces of information, like […]

Exploring Interactive Narrative – Simultaneous

I had thought that I would be able to conclude the series on interactive narrative with a flourish talking about 2-screen TV, this being the season for reality shows and all.  Alas, for reasons known best to the broadcasters, this year’s incarnations of Strictly Come Dancing, The Apprentice and others are bereft of the social […]