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Page-turning isn’t learning

next

Electronic page turning is the bane of e-learning.  The lazy tendency to translate traditional educational resources into the equivalent of online books undermines both the credibility and effectiveness of web-based learning because it ignores all the interactive potential of the medium.  Pressing ‘Next’ to move on a screen is a dumb device to progress.  It requires no thinking and simply assumes that user has ‘completed’ the screen.  It often creates a situation when users blindly click next without even considering the content before them.

Having said that, in order to break up large amounts of content into more manageable chunks, users require some form of simple control.  Many argue that it’s better to have more screens with less content on each than fewer screens weighed down with information.

For a project I’m working on at the moment, rather than resort to a Next button to move through material, we’re adapting a successful class technique championed by Doug Lemov of Uncommon Schools.  He calls it “No Opt Out.”  It’s the requirement that students must give the right answer.  It’s a way of avoiding the demotivating and disengaging “Don’t know” response that often occurs when students are asked questions without warning.  More often than not, the verbal shrug leaves the student abandoned as the tutor poses the question to someone else.  Lemov argues that such an approach leaves lazy, timid or disengaged students behind – bad for the individual and bad for the class.  In the face of such a response, he suggests a number of strategies:

  1. You provide the answer and the student repeats it back
  2. Another student provides the answer; the initial student repeats it back
  3. You, or another student, provides a cue and the original student uses it to find the answer

It means that even if a student struggles initially, he always gives the right answer in the end.  It’s a good, if tough, motivator.

I’m taking the principles of No Opt Out and applying them to controlling the progress through online content.  Rather use static ‘next’ buttons, we’re embedding the functionality to move on into hotspots which are associated with clear call to action.  The hotspots relate to content and users must demonstrate their understanding of material by identifying and clicking on the correct item.  For example, users are asked to click on the only invertebrate in a collection of creatures to access the next screen.  It’s a method that combines micro-assessment with navigation.  It’s almost game-like in its presentation because of the ‘treasure hunt’ element to it.  Indeed, by stripping the screen of obvious navigation controls and focussing on content, it promotes the discovery learning that characterises many games.  It forces active engagement.

Of course it’s an approach that will irritate some users because of the apparent pettiness of the challenge but the one thing it will go some way to addressing is ensuring that the experience isn’t one of simply turning the page.

The Week’s Review

Some of the articles that have caught my eye this week:

Male modesty is a turn off for women (and men), at least in job interviews. From Rutgers University http://news.rutgers.edu/medrel/special-content/summer_2010/rutgers-study-finds-20100726

Send a picture of your face on the final shuttle missions. https://faceinspace.nasa.gov/index.aspx

Cambridge study suggests that education reduces the risk of dementia http://brain.oxfordjournals.org/cgi/reprint/133/8/2210 (pdf).

Here’s Where the E-Learning Community Provides Practical Value http://www.articulate.com/rapid-elearning/heres-where-the-e-learning-community-provides-practical-value

How the social web is transforming research data collection. From New Scientist http://www.newscientist.com/article/mg20727701.100-social-web-the-great-tipping-point-test.html

A beautifully written speech about the gift of intelligence, and the choice of kindness. http://committedparent.wordpress.com/2010/07/18/teaching-kids-to-be-clever-or-kind/

Delighted to hear that BBC Trust concludes Public Value Test not required for mobile apps http://www.bbc.co.uk/bbctrust/news/press_releases/july/mobile_apps.shtml

BBC News iPhone and iPad app launches in the UK. And it’s good. Story: http://www.bbc.co.uk/news/technology-10738882 itunes link: http://itunes.apple.com/gb/app/bbc-news/id377382255?mt=8

A collection of videos from user experience experts courtesy of Smashing Magazine http://www.smashingmagazine.com/2010/01/05/25-user-experience-videos-that-are-worth-your-time/

10 Tools for Getting Web Design Feedback. From Mashable http://mashable.com/2010/07/22/web-design-feedback-tools/

How to use game mechanics top power your business. From Mashable. http://mashable.com/2010/07/13/game-mechanics-business/

The ups and downs of social networks. From the BBC. http://www.bbc.co.uk/news/technology-10719042

More evidence, if it was needed, that education leadership has a major impact on student achievement. http://www.wallacefoundation.org/KnowledgeCenter/KnowledgeTopics/CurrentAreasofFocus/EducationLeadership/Pages/learning-from-leadership-investigating-the-links-to-improved-student-learning.aspx

Self questioning (Will I?) more motivational than self declaration (I will), apparently. From The Frontal Cortex http://scienceblogs.com/cortex/2010/07/will_i.php

Interesting thoughts about why training isn’t working from TrainingZone http://www.trainingzone.co.uk/blogs/steve001/inspiredblog/training-isnt-working

Carlton Reeve

Carlton is the founder of Play with Learning. He has a PhD in the design, development and deployment of game-based learning resources. Complementing his academic background, Carlton has years of practical experience at the BBC and independent media companies producing and commissioning world class and award-winning media for the likes of the United Nations, BBC, National College for School Leadership, Open University and the Victoria & Albert museum.

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