In my earlier post, I highlighted how little actual evidence there was that games can deliver transferable learning on the own. This post presents some of the recent work that suggest playing computer games can teach us lots, albeit as a complement to other interventions. There are two kinds of learning one can associate with […]
Archive | Games
RSS feed for this sectionGames teach us nothing
There is an unending stream to commentators praising or damning the educational potential of games in equal measure but hard, empirical evidence is still hard to find. I thought I’d write a quick summary of papers for either camp. Those in favour claim that games are “ideal learning environments” and players demonstrate an “innate ability […]
Games, Narrative & Storytelling
Following my series on narrative formats, I thought it worth thinking a little about the relationship between narrative, storytelling and games more generally. Storytelling and narrative are central components in many forms of entertainment. In traditional dramatic media, the authored story engages the viewer emotionally through a set sequence of predetermined pieces of information, like […]
1 in 3 a gamer
On the MCV website today, the UK trade body, UKIE, speculates that 1 in 3 of UK population is now a ‘gamer.’* I’m sure they are attempting to challenge and dispel the stereotype of the teenage boy hunched over a console in his bedroom. It’s the games industry’s attempt to mainstream and normalise gaming. Changing […]
Exploring Interactive Narrative – Dynamic
So far as we’ve considered interactive narratives, all the models have had one thing in common – a predetermined ending. Like it or not, the authors of the experience have, more or less, decided when it ends. Dynamic narratives offer users object-oriented storytelling which extends for as long as the user wants or the narrative […]
Exploring Interactive Narrative – Non-linear
As an alternative to the different routes between common events offered by parallel paths, non-linear narratives offer the user the chance to control the order of the stages between the beginning and the end of the experience. Again all the content is predefined but the user can sequence the material in a manner of their […]
Exploring Interactive Narrative – Parallel Paths
Parallel paths overcome some of the production challenges of a strict branching narrative by reducing the total number of tracks down to just two. This limits the options even further than the constrained branching narrative model but still allowing a level of user choice. Parallel paths offer the user two distinct paths and ‘junctions’ where […]
Exploring Interactive Narrative – Branching
This instalment of my series on interactive narrative focuses on branching. In many respects, branching narratives represent the opposite end of the spectrum to traditional linear narratives. Branching narratives are the most common attempt at truly unconstrained and interactive drama where the player’s behaviour materially influences the conclusion. Instead of a single continuing storyline, branching […]
Exploring Interactive Narrative – Traditional storytelling
In an increasingly multiplatform, multiformat world, the way we combine activity with storytelling fascinates me. Although usually associated with video games, I think the principle of ‘interactive narrative’ applies to all the domains where we punctuate presentation with participation. [To clarify, I’m using the following definitions: ‘story’ describes characters, events and plot; ‘narrative’ describes how […]
Violent Play – Rubbing salt into the wound
I came across an interesting research paper today in the Social Psychological and Personality Science journal. Brad Bushman (Ohio State University) and Bryan Gibson (Central Michigan University) suggest that the aggression associated with violent video games can persist long after the game play has finished. Many people, notably Craig Anderson of the Department of Psychology at […]