So far as we’ve considered interactive narratives, all the models have had one thing in common – a predetermined ending. Like it or not, the authors of the experience have, more or less, decided when it ends. Dynamic narratives offer users object-oriented storytelling which extends for as long as the user wants or the narrative […]
Archive | Storytelling
RSS feed for this sectionExploring Interactive Narrative – Non-linear
As an alternative to the different routes between common events offered by parallel paths, non-linear narratives offer the user the chance to control the order of the stages between the beginning and the end of the experience. Again all the content is predefined but the user can sequence the material in a manner of their […]
Exploring Interactive Narrative – Parallel Paths
Parallel paths overcome some of the production challenges of a strict branching narrative by reducing the total number of tracks down to just two. This limits the options even further than the constrained branching narrative model but still allowing a level of user choice. Parallel paths offer the user two distinct paths and ‘junctions’ where […]
Exploring Interactive Narrative – Traditional storytelling
In an increasingly multiplatform, multiformat world, the way we combine activity with storytelling fascinates me. Although usually associated with video games, I think the principle of ‘interactive narrative’ applies to all the domains where we punctuate presentation with participation. [To clarify, I’m using the following definitions: ‘story’ describes characters, events and plot; ‘narrative’ describes how […]