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In Defence of the BBC: When Accountability Still Means Something

In a rare display of leadership accountability, BBC Director-General Tim Davie and Head of News Deborah Turness have resigned following criticism that a Panorama documentary misled its viewers. Let’s be clear — the BBC made a mistake. Panorama is the corporation’s flagship current affairs programme, and as such, it carries a particular responsibility to maintain the highest possible editorial […]

Synthetic Stardom: AI and the future of film-making

Tilly Norwood smiles, blinks, and speaks with the confidence of a young actor on a press tour. She looks natural on screen, responds in real time and even gives interviews. Yet she doesn’t exist. Tilly is an AI-generated performer created by Particle6 Productions. Her creators say talent agencies have already approached them about representation. Synthetic […]

Start Your Story

I’m delighted to be joining a panel of world class professionals from the creative industries at the University of Bradford’s Start Your Story event at the British Film Institute on the Southbank on Monday 6 November. The event is designed to help and encourage students considering a career in film, television, visual effects, animation, games and […]

The ET Game – learning how to fail better

The history of the videogames industry is littered with the corpses of terrible games. Many of the gravestones are for games based on feature films and today’s story in the BBC Magazine about the epic failure of the ET game – described as the worst video game in history – is a majestic tomb to […]

Join us at the new Play + Learn conference

I delighted to announce a brand new initiative focussing on play and learning in the UK. The inaugural Play+Learn conference will take place on 17-19 June 2015 at the University of Bradford. Play is our most elemental vehicle for learning, and new digital tools like games provide whole new worlds for exploration and interaction. Together we’ll explore how we can make learning and training more engaging […]

Learning wherever

I’m delighted to announce that in a collaboration led by Richard Hudson from Twin Cities Public Television (TPT) and with Sean Duncan of Indiana University, I will be starting a new project in the New Year focussing on affinity spaces. Affinity spaces is a term coined by James Paul Gee to describe places (both virtual […]

Board of Rights and Responsibilities

Making a game of the Magna Carta Next year, the Magna Carta is 800 years old. As a seminal piece of human rights legislation it is arguably one of the most significant documents ever written. It describes the balance of rights and responsibilities between the English king and his lords (the closest it could get […]

Kids, Social Media & Computer Games – A Guide for Grown Ups

As the parent of two young children, I’m often in conversation with other adults about the ways kids use technology.  We sometimes feel a bit out of our depth and almost intimated by the boundless confidence our children exhibit when engaging with games, apps and social media. However daunted we might feel, we can’t sit […]

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Game Mechanics

Recently I’ve talked a number of groups about making experiences more playful. Instrumental in those discussions has been a consideration of the elements at our disposal.  Here is my combination of the various definitions of game mechanics offered by Wikipedia, SCVNGR & Gamification.org. Achievements – Achievements are a virtual or physical representation of having accomplished something. Action points […]